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| TransformF (details::Transform_< float > &&o) |
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| TransformF (Vector3f const &t, Matrix3f const &r) |
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Transform_ & | operator*= (Transform_ const &q) |
| Composition operator for transformations.
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Vector3< float > const & | translation () const |
| Get the translation part of the transformation. More...
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void | setTranslation (Vector3< float > const &v) |
| Set the translation part of the transformation.
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void | setTranslation (floatconst *v) |
| Set the translation part of the transformation using pointer to 3D array.
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Matrix3< float > const & | rotation () const |
| Get the rotation matrix part of the transformation. More...
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void | setRotation (Matrix3< float > const &v) |
| Get the rotation matrix part of the transformation.
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void | setRotation (floatconst *v) |
| Set the rotation matrix (row major 3x3) part of the transformation using pointer to array of size 9.
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float | x () const |
| X coordinate of the translation.
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float | y () const |
| Y coordinate of the translation.
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float | z () const |
| Z coordinate of the translation.
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Transform_< float > | inverse () const |
| Compute the inverse transformation. More...
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Represents atransformation (or pose) with translation and rotation matrix in float
type.